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See All
See All
See All
YES - TTW, SAFE TO INSTALL, REMOVE
NO - THIRD PERSON
Not just taunting! Positive and negative
Press + for positive
Press - for negative
Press GRAB + LB for positive
Press GRAB + RB for negative
Features
Core Mechanics:
- Input: Dual hotkey system (default: Plus/Minus keys, fully remappable) + optional controller support (Grab + TogglePOV/VATS)
- Animations: 7 negative gestures, 4 positive gestures (randomly selected)
- Requirements: First-person only, auto-holsters weapon, 2.5s cooldown between taunts
- Range: Configurable max distance (default 500 units, 0 = unlimited)
- Safety: Blocks during combat, menus, or invalid targets
NPC Reactions (Negative Taunts):
- Companions: Disapproving animations (head shake, finger shake, shush) + complaint dialogue, no offense tracking
- Powerful NPCs: 50% chance to laugh it off (5+ levels higher, 250+ HP, or max Confidence) - random laugh animations with gender-specific chuckles
- Weak NPCs: 60% chance to cower and flee (5+ levels lower or 3+ STR lower)
- Evil Alignment: 50% chance to counter-taunt with middle finger (non-combat only)
- Combat Frenzy: 50% chance if already fighting + player has 5+ more INT or CHA
- Creatures: Dogs/animals growl, mole rats hiss, Super Mutants/ED-E react as humanoids (well, with their own voice lines)
- Named Characters: excluded from pissing their pants to retain immersion. Edit included KEYWORDS file!
NPC Reactions (Positive Taunts):
- Companions: Friendly animations (wave, hands on heart, salute) + acknowledgment dialogue, +1 disposition
- Prostitutes: Wolf whistle sound + hello dialogue
- NCR Soldiers: Full or lazy salute based on reputation (Idolized/Liked = full, Accepted/Neutral = lazy)
- Legion Soldiers: Roman salute or wave based on reputation (Idolized/Liked = salute, Accepted/Neutral = wave)
- Generic NPCs: +1 disposition, hello dialogue, 30% chance to wave back
- Creatures: Dogs/animals bark, mole rats yawn, Super Mutants/ED-E react as humanoids
Perk Interactions:
- Terrifying Presence + Children: Children flee with gender-specific terrifying shouts
- Sneering Imperialist + Tribals/Raiders: Player makes spitting sound
- Wild Wasteland: I won't spoil this, but if you're a big kid you'll like it
Combat & Reputation System:
- Three-Strike System: Configurable offenses before NPC attacks (2-10, default: 3)
- Warning System: Warning dialogue at second-to-last strike + on-screen message for final warning (if 3+ strikes configured)
- Disposition: -5 per negative taunt, +1 per positive taunt (not really used but the mechanic exists in game)
- Per-NPC Tracking: Each NPC tracks offenses independently
Configuration (MCM/INI):
- Negative/positive hotkeys (1-265 or 0 to disable)
- Enable/disable three-strike offense system
- Offenses before combat (2-10)
- Maximum taunt distance (0-2000 units, 0 = unlimited)
- Enable/disable controller support
Audio:
- Positive/negative taunt trigger sounds
- Gender-specific: chuckles, terrifying shouts
- Special effects: wolf whistle, spitting, dog bark/growl, mole rat hiss/yawn
Technical Features:
- Big list of KEYWORDS-driven excluded NPCs (so as not to break the game)
- Event-driven architecture (mostly)
- Per-NPC offense tracking via auxiliary variables, maintain over sessions
- Weapon holstering/unholstering automatically, but you can't really taunt with your weapon out
- Target validation (living, not disabled, not talking, not sleeping, not restrained)
Instructions
Install requirements and use MO2 or place in Data/
Requirements
Taunting (ESPless)
Type: Main
Date uploaded16 Feb 2026
File Size6.22 MB
Unique DLs0
Total DLs0
Version1
Main file.