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Friendly Fire NVSE
Enables friendly fire between NPCs. Enemies can now hurt each other with projectiles and melee attacks.
What it does
Two engine patches:
- Projectiles can now hit actors regardless of combat state
- Actors can now take damage from non-hostile sources
- yes it works with ttw or whatever mod you have
WARNING & NOTES
Whilst I have put 20+ hours in with this with no crashes, that doesn't mean it won't potentially give a whack side effect
- The original devs will have banked on hitscan NOT hurting other npcs, maybe in some scripted sequences it can cause issues
- NPCs will NOT aggro after being hit. I might add that later in another plugin but not this one
- Companions CAN and WILL hurt you. It's actually hilarious and reminiscent of the classics.
How should this really be?
Well, the easy solution is a random chance, or based on some stat like their weapon skill/perception.
It could even be based on their combat type (aggressive etc.)
But calculating this as they line up their shots was beyond scope for now, so this is what you get.
Requirements
- xNVSE and an iron will
Installation
Drop the DLL into Data\NVSE\Plugins or use MO2, duh.
Compatibility
No known conflicts. Pure engine patches, no scripts or forms. Can't find anything in Tweaks or whatever else that conflicts.
Source
Instructions
Install requirements and use MO2 or place in Data/
Requirements
NPC Friendly Fire NVSE
Main file.