zlib Updated - FOSE

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zlib Updated - FOSE
Latest
Feb 27, 2026
Uploaded
Feb 22, 2026
Version
1.1
Total Files Size
98 KB
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Total Files
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zlib Updated - FOSE

98 KB

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What?

Game uses zlib compression for BSAs, NPC and Landscape records. While you can decompress those, most mod authors don't.

Why is that an issue? Zlib is super slow to decompress, which leads to longer loading times and stuttering.

On top of that, game obviously uses a super old zlib version (1.2.1), which doesn't help.


 

I was bored, and decided to upgrade it to the latest version (1.3.1 at the time of writing), and to my surprise, it's about 2 times faster.


 

Does that mean that you should compress all BSAs now? No, the decompression time is still super slow.

Does that mean that you *can* compress BSAs without being scared of freezing the game every time a cell is loaded? Yea.


 

Port from New Vegas


 

Source Code

GitHub


 

Credits

Jean-loup Gailly and Mark Adler for creating zlib

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