Thrown Finesse Weapon Fix
Problem:
The game incorrectly calculates the to-hit roll for thrown finesse weapons.
Currently, it always uses the thrower’s Strength modifier for the to-hit roll, regardless of weapon properties or Dexterity.
Damage calculation is correct, but the to-hit roll does not follow tabletop rules.
Mod Fix:
Properly applies the better of Strength or Dexterity to the to-hit roll when throwing a finesse weapon.
Caveats:
The combat log may still display the Strength modifier, but the actual calculation uses the higher modifier.
Works by temporarily adjusting Strength to match Dexterity during the throw.
To-hit is always based on base Strength; the script adjusts after the odds are fixed.
Result:
Thrown finesse weapons now follow tabletop rules more accurately for to-hit rolls while keeping damage calculations correct.









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