
Vanilla+ Content: This mod is considered vanilla friendly, respecting the original vision of the game while implementing additional or altered content.
Have you ever noticed that when you enter the Bison Steve, the door you enter from should lead to the main ballroom? Yet when you load through, you're placed in the leftmost area of the cell and fight your wall to the ballroom instead. This mod corrects the nonsensical layout of the Bison Steve while adding some additional entry-points. Now the main ballroom doors are locked behind a key, and the real entry-point is placed in it's correct spot at the leftmost wing of the hotel. In addition to the corrected entrances, two new points of entry have been added behind the location. You can either enter directly into the kitchen behind Deupty Beagle and sneak him out, or alternatively if your lock-pick isn't up to snuff, down the hall into the maintenance hallways. Both of these additional entrances abide by the exterior layout, bringing an open-endedness to how you approach taking on the Bison Steve.

Has been cleaned with xEdit and FNVToolkit - xEdit Script. Any mods editing this interior may need patches. Largely, this mod was designed to be lightweight and highly compatible.
Instructions

Simply drag and drop the contents of the mod into your games "Data" folder, and activate with the mod manager of your choice. Alternatively, install directly through Mod Organizer 2.
Bison Steven Layout Fix
Main file.
Bison Steve Layout Fix - Desert Interiors Patch
Patch file, for users of desert interiors.