Modathon

SSS - Sweets Simple Settings Mod

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SSS - Sweets Simple Settings mod for Fallout: New Vegas
Latest16 Mar 2026
Uploaded14 Mar 2026
Version2.09
2.42 KB
Total Files Sizes
0
Unique DLs
0
Total DLs
2
Total Files

SSS

File Size2.05 KB
Game Image for Fallout: New Vegas
3
Gameplay
Balancing

Overview:

This is a very small mod that simply changes some gamesettings.


Features:

All of these settings can be customized. The default values perform the following changes:


Removal of minimum weapon damage % after DT reduction.

No longer will powered armored npcs be killed by switchblades.


Removal of weapon skill's effect on damage.

Normalized damage, establishing standardized killing power for all weapons.

*Recommended for use with the Stewie tweak to turn off weapon condition's effect on damage.


Removal/reduction of karma loss for killing evil npcs/stealing.

Self defense doesn't make you a saint, and there's tons of opportunities to find evil npcs to kill. This change makes your quest karma rewards much more significant.


Reduction to player base health, AP and carry weight, and increase to stat based bonuses to such.

Less stats for free, more based on your build.


Classic styled tag skills.

This can have the inverse effect of regular tag skills, in incentivizing choice of unfavored skills instead of ones that suit your character, but between tag-based starting gear mods and general roleplaying appeal, I think it's a good change.

There is a small scriptrunner file available in the main downloads that alters the description of the Tag perk to match the changed effect. Entirely optional if you don't care or turned off this change.


"Unlimited" Traits

You can select up to 99 traits. No real reason to limit this, it just limits build variety and roleplaying.


Crippled limb spread/speed penalties increased.

Vanilla crippled leg speed was 85%, and two legs was 75%. This basically just made crippled legs a vague annoyance and not actually a substantial issue in combat.

Vanilla crippled limb spread values have not been changed, but they're surfaced in the ini for easy adjustment.


VATS buffs have been removed.

Vanilla vats provides a +5% crit bonus, 25% reduction to received damage, and an increase to spread. All of these changes have been normalized with outside of VATS values.


Combat limb dismemberment chance is customizable, but left at default.


Merchants will stock every 1.5 days instead of 3.


All of the settings are customizable in the nvse\plugins\Tweaks\GameSettings\SweetSimpleSetting.ini.


Requirements:

xNVSE

JIP LN

Johnny Guitar

lStewieAl's Tweaks and Engine Fixes


Installation:

Regular installation. Reset your config options when you update.

I recommend that you use Mig's Armor Damage Overhaul for armor degradation values, it's dramatically better than the base game system.

Also recommended for use with Harder Barter Faster Stronger


Compatibility:

Should generally be compatible with other mods that do similar things, these changes should take precedent over other mods'.

Fully compatible with Dynamic Level Stat Choice. Select anything you want here, it'll all work as it should automatically.


Upcoming Versions:

I may add more setting options if I find them appealing.


Permissions:

Do whatever. Merge this in with something else if you want.


Support:

If you'd like to support my modding work or say thanks, feel free to donate here at Ko-Fi.

Permissions and credits

  • Do all the assets in this mod belong to you and/or do you have permission to redistribute these assets?

    Yes

  • Do you allow others to upload fixes, compatibility patches or updates for your mods as a separate mod page?

    Yes, no need to contact me first

  • Do you allow others to upload edits to your mods as a separate mod page?

    Yes, no need to contact me first

  • Do you allow others to use assets in your mods in their own mod pages with credit?

    Yes, no need to contact me first. Earning GGP is allowed

  • Do you allow translations for your mod?

    Yes, no need to contact me first. Earning GGP is allowed

  • If you consented to derivative works (updates, translations, assets being in another mod), can they be made through the use of AI?

    No. I do not allow any derivative work of mine to use Generative AI in any way

SSS

Type: Main
Date uploaded14 Mar 2026
File Size2.05 KB
Unique DLs0
Total DLs0
Version2.09

See installation instructions

Tag Perk Description Adjustment

Type: Main
Date uploaded14 Mar 2026
File Size374 B
Unique DLs0
Total DLs0
Version1

This small file alters the description of the tag perk to match the change to classic tag skills. If you turn off the change to classic tag skills, this file is unnecessary.