
All of these are based on vanilla meshes.
Some meshes have been edited to fit my textures better but both the textures & new meshes should be compatible with everything as long as doesn't cover the same thing.
I've included the vanilla texture replacers as well (not directly referenced by my meshes) so that any other mod that uses the vanilla textures will use them.
ALL Impacts ☑
ALL Decals ☑
ALL Explosions ☑
ALL Blood Textures ☑
ALL Human Gore Textures ☑
ALL Effect Textures (except some normals and base colors) ☑
NEW Water Impacts ☑
NEW Ash & Goo Piles ☑
NEW Plasma Textures ☑
NEW Laser Textures ☑
NEW Shock/Lightning Textures ☑
NEW Cubemaps ☑
NEW Vulture Texture ☑
NEW Water Stream Textures ☑
NEW Noise Maps ☑
NEW Fire & Flame Textures ☑
BUBBLE ☑
FISH ☑
SEA PLANTS ☑

UPDATE 1.7
NEW Impact Sprays ☑
NEW Metal Impact ☑
NEW Muzzle Smoke ☑
NEW Tesla Arc Streams ☑







^This has been improved upon in further updates. Refer to update 1.8.11 gif for what it looks like now.

UPDATE 1.8
NEW Wood Impacts ☑
NEW Scorch Marks ☑
NEW Ash Pile ☑
NEW Goo Puddle ☑
NEW Dust Storm ☑
Scorch Impact Shader Fix ☑
Added dozens more vanilla meshes ☑
Check changelog for other minor changes!







^ Changed in update 1.8.12

UPDATE 1.8.11
NEW Arc Projectile ☑
NEW Fire Effects ☑
NEW Explosion Burst Effect ☑
Check changelog for other changes!





Update 1.8.12
Based on community feedback, I have updated the dust storm texture to be less.. snowy.


Update 1.8.2
It's a big one.
First and foremost, the main file has now been split between base NV and TTW. This is mostly to keep the masters separate in the plugin.
As for the changes, here's the major stuff:
NEW Energy Weapon Impacts ☑
NEW Blood textures and meshes (including melee) ☑
NEW Noise Map textureNEW Screen blood textures and fixes ☑
NEW Muzzle flash textures and meshes ☑
NEW Dead Money effect textures ☑
NEW Zeta Earth and Sun textures ☑
Overhauled Helios laser and effect textures ☑
NEW Zap and shock spark textures ☑
NEW Flare gun textures and meshes ☑
NEW GRA flame and fire textures ☑
Added DLC effect meshes ☑
Updated Dust whirlwind and concrete impact dust colors ☑
Some other stuff I can't remember



UPDATE 1.8.3
NEW Severed limb effects ☑
NEW Blood impact effects ☑
NEW Static blood textures ☑
NEW Muzzle flash mesh and textures (made to be more random and diverse) ☑
Updated Zeta earth and sun meshes and textures ☑







UPDATE 1.8.31
Overhauled gomorrah exterior fire mesh ☑
Adjusted dust scrolling texture ☑
Overhauled muzzle flash for assault rifles (again) ☑
Reworked the Zeta earth texture to be more irradiated, thank you Dweedle for the idea ☑
Overhauled concrete impact effect and decal ☑
Updated various static stain textures with a higher quality version ☑
NEW NVR Pack for those using New Vegas Reloaded:
PBR compatibility for scorch decals, gore bits and ash & goo piles; Parallax implementation for ash & goo piles ☑
No new gifs or screens for this one :/ just trust they're good and go find em

UPDATE 1.8.32
Updated zeta earth meshes ☑
New patch for Accurate NASA Stars☑
Fixed Gauss and Holorifle not using energy impact decals ☑
A NEW TEXTURE FOR THE NVR FLASHLIGHT!!




There are a lot more included but I am only one person and I can't possibly name everything.
There are many upscales in place of future of work to be done (like the DLC effect textures), but I need a break. I've been working on this for about 5 months now. I'm tired.
Make sure you hit that lil ol' track button to keep up with future updates, and while you're there, tap that endorse button too please :)

3D Rain - SFX Patch
Base 3D Rain

3D Rain - SFX Patch



Compatible with everything as long as it doesn't cover the same thing.
TTW SUPPORTED AND ENHANCED
NOT COMPATIBLE WITH EXE, IMPACT, EVE OR BLOOD MODS

Includes a script to increase the chance of blood spilling and
⌄⌄⌄ADD THESE LINES TO YOUR falloutcustom.ini⌄⌄⌄
[Display]
fDecalLOD0=3200.0000
fDecalLOD1=6400.0000
fDecalLOD2=12800.0000
fSkinnedDecalLOD0= 3200.0000
fSkinnedDecalLOD1=6400.0000
fSkinnedDecalLOD2=12800.0000
bDecalsOnSkinnedGeometry=1
iMaxSkinDecals=48
fDecalLifetime=720.0000
iMaxDecalsPerFrame=24
[Decals]
uMaxDecals=512
uMaxDecalCount=512
uMaxSkinDecals=128
uMaxSkinDecalPerActor=48
bDecalOcclusionQuery=1

Easy install; just install with your mod manager of choice or manually install.

CREDITS:
First and foremost, weijiesen. Heavily inspired by their work.
I would not have worked on this project if they didn't already keep this game looking great years later.
Massive thank you to darksolarlegend and kamchatkaa for their support and help for making this the best it can be.
Also huge thank you to kittayman for her help, input and advice.
Heaviin for their texture tutorial. This would have gone nowhere without the video they made. Thank you.
anonx1987 for their cubemap tutorial
Ghogiel for their cubemap tutorial
ajhakra for their cubemap resources
ActionVFX for many assets
Quixel Megascans for assets
FX Elements for assets
Vecteezy particularly Kinwun for many of their free assets
Brusheezy for many brushes vital to this mods creation
Resource Boy for assets
Tam3n for their stormy cloud image
NASA for earth and sun images
Hopper31 for letting me use Better Archimedes II asset to make patch
Jacksonelhage for letting me use 3D Rain assets to make patch
GRUmod for EVP 2.0 and Lumen assets to make patch
DuncanWasHere and Stentorious for Bad Touch & Bad Touch Extended assets to make patch
Omny for letting me use Skeletonizer assets to integrate SFX textures
TOOLS USED:
Photoshop, Paint.NET, Nifskope, Premiere, Everything Search (my god Windows search is awful)

Instructions
Install with your mod manager of choice or manually install.
Optional Requirements
SFX NVR Pack
Install with your mod manager of choice or manually install.
SFX NV Only
Install with your mod manager of choice or manually install.
SFX TTW
Install with your mod manager of choice or manually install.
SFX - Energy Visuals Plus 2.0 Patch
Patches EVP 2.0 to use SFX textures. Overwrite EVP 2.0 files with this. 1.01: Forwards flare projectile meshes from SFX Install with your mod manager of choice or manually install.
SFX - 3D Rain Patch
Patches 3D Rain to use SFX textures. Overwrite main 3D Rain files (main files required). Comparison in the description. Install with your mod manager of choice or manually install.
SFX - Accurate NASA Stars Patch
Patches SFX Zeta meshes to reference Accurate NASA Stars textures. Overwrite main SFX files and Accurate NASA Stars (main files required). Install with your mod manager of choice or manually install.
SFX - Bad Touch Extended Lumen Patch Patch
Patches Bad Touch Extended Lumen patch to use SFX textures. Overwrite Bad Touch Extended AND Lumen files with this. Install with your mod manager of choice or manually install.
SFX - Bad Touch Patch
Patches Bad Touch to use SFX textures. Overwrite Bad Touch files with this. (BTE only overlaps with lumen patch) Install with your mod manager of choice or manually install.
SFX - Better Archimedes II Patch
Patches Better Archimedes II to use SFX textures. Overwrite main Better Archimedes II files (main files required). Install with your mod manager of choice or manually install.
SFX - DAVE Patch
Patches DAVE - Darian's Awesome Visual Effects to use SFX energy weapon impacts. Overwrite the DAVE plugin with the plugin in this patch (main files required). Install with your mod manager of choice or manually install.
SFX - EVP 2.0 Ashpile Fix for NVR Patch
Patches EVP 2.0 to use SFX textures and fixes ashpile bubble for NVR users. Overwrite EVP 2.0 and SFX files with this. Install with your mod manager of choice or manually install.
SFX - Lumen Patch
Patches Lumen to use SFX textures. Overwrite Lumen files with this. Install with your mod manager of choice or manually install.
SFX - Skeletonizer Patch
Patches Skeletonizer to use SFX textures. Overwrite main Skeletonizer files (main files required.) Install with your mod manager of choice or manually install.


