RuntimeDEbugger

Thread
RuntimeDEbugger
Latest
Feb 16, 2026
Uploaded
Feb 15, 2026
Version
1.0
Total Files Size
591 KB
Unique DLs
0
Total DLs
0
Total Files
1

RUDE

591 KB

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RuntimeDEbugger

Death to ConScribe!

version 1.0


Requires Oblivion Script Extender





‘ Apologies –STOP– No humorous jingle due to heavy bout of lupus –STOP– Compensated with awesome plugin –STOP– More to come –STOP– It will never –STOP– ‘




Fine Print


The Runtime Debugger – The second member of the ‘Runtime’ OBSE plugin family and sworn enemy of ConScribe. It enables script writers to debug scripts in real-time without having to resort to spamming the console with debug messages.


It adds a debugging environment over the game’s script executer, providing various debugging tools that include step-by-step execution of script commands, custom breakpoints and a script call stack.



Compatibility


This mod is, and should be, compatible with every other mod there is.




Credits


Special thanks to :


  1. Ian Patterson, Stephen Abel and Paul Connelly (The OBSE Team) – For keeping up the Oblivion Modding spirit and providing the modding community with TES4 Oblivion's Elixir of Immortality
  2. LHammonds – For his Readme generator
  3. Scruggsywuggsy the ferret - For tons of advice.
  4. Sen-Chan, CorePC, lilith, daemondarque and the rest of the ... group - For being such a friendly bunch and keeping me company.
  5. JRoush - For testing the plugin. And infecting my mind with the original idea.

The Rest of the Modding Community – For the inspiration I needed to start modding and all the wonderful mods which I use.

Bethesda – For providing a rather malleable game.



Change Log


1.0 - Initial (Public) Release

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