Runtime EditorIDs (Console)

Thread
Runtime EditorIDs (Console)
Latest
Feb 26, 2026
Uploaded
Feb 22, 2026
Version
2.0
Total Files Size
190 KB
Unique DLs
0
Total DLs
0
Total Files
1

Runtime EditorIDs 64

190 KB

Download Latest

Runtime EditorIDs

You may now use 'player.addItem lockPick 100' in the console.

version 2.0


 

Requires Oblivion Remastered Script Extender and Address Library


 

Description

This OBSE64 plugin is a port of the original OBSE plugin . It basically lets you use editor IDs (string identifiers for different game forms/objects) in the console.


 

Compatibility


 

Compatible with Steam game versions supported by the address library.


 

Credits


 

Special thanks to :

  1. Ian Patterson - For the script extender and stalwart support of Bethesda modding.
  2. shad0wshayd3 - For the plugin template and kick-starting the CommonLibOB64 project.
  3. The CommonLibOB64 contributors - For supporting an open reverse-engineering ecosystem for Oblivion Remastered.


 

Change Log

Spoiler:

Show

2.0 - Add support for the address library
1.1 - Potential fix for plugin loading failures
1.0 – Initial release

Comments (0)

Log in to post a comment.

This thread is open for discussion.

Be the first to leave a community review!

More from shadeMe

Popular The Elder Scrolls IV: Oblivion Remastered Mods