Knight Follower Mod

Thread
Knight Follower Mod
Latest
Feb 14, 2026
Uploaded
Sep 15, 2025
Version
1.9.1
Total Files Size
22 KB
Unique DLs
16
Total DLs
18
Total Files
1

mercenary

22 KB

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This mod adds a recruitable NPC who will follow you everywhere. You can purchase a follower from a merchant near Bernard's training yard outside of Rattay.

There are three tiers of followers available:

800 groschen – Basic follower

3200 groschen – Advanced follower

6400 groschen – Immortal follower (falls unconscious in battle instead of dying, but must be revived manually)

Your follower can be fully managed — you can adjust their stats and equipment, and when you mount up, your follower will also ride a horse.

Important Notes

Saving while mounted: Saving is disabled by default when your follower is on horseback for stability reasons. You can enable it in the script if desired, but it may cause issues.

Horse AI: Horse functionality is included, but can be disabled via script if you find it buggy.

Polearms: By default, the mod attempts to re-equip polearms after dismounting. If you’re using a mod that alters the polearm slot (e.g., replaces it with shields), this option may cause odd visuals.

Script Variables

Inside the script file, you can toggle these options:

preventSavingOnHorse – Prevents saving when your follower is mounted (default: ON).

useHorse – Enables or disables horse functionality.

attemptReequipPolearm – Re-equips polearms after dismount (can be disabled for compatibility with other mods).


To install this mod, visit our page on How to Install Kingdom Come: Deliverance and Kingdom Come: Deliverance II Mods at: http://fextralife.com/how-to-install-kcd2-mods/
 

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