Ghouls Inflict Radiation Damage - ESPless

Thread
Ghouls Inflict Radiation Damage - ESPless
Latest
Feb 14, 2026
Uploaded
Jan 27, 2026
Version
3.5.0
Total Files Size
6.9 KB
Unique DLs
0
Total DLs
0
Total Files
1

Ghouls Inflict Radiation Damage

6.9 KB

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Creatures will inflict radiation damage on hit similar to how their attacks work in Fallout 4 and 76.

Magnitude of the radiation is determined by attack damage.

Should make creature encounters much more dangerous, especially if RAD is used.


Configurable via MCM Extender:

Set radiation damage multiplier.

Set minimum radiation damage applied.

Toggle which creatures types deal radiation damage:

All base game creatures types are supported by default.

Ghouls, Centaurs, Trogs, Tunnelers, Bloatflies, Radroaches, Radscorpions, Mirelurks, and more!


KEYWORDS

Add the InflictRadDamage keyword to any creature base form or faction to enable rad damage.


xNVSE 6.4.0+

JIP LN NVSE

JohnnyGuitar NVSE

ShowOff xNVSE

MCM Extender

KEYWORDS (Soft Requirement)


Radiation (is) Actually Dangerous


Installs like any other mod, manually or using a mod manager.



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