Collision Meshes

Thread
Collision Meshes
Latest
May 10, 2026
Uploaded
May 10, 2026
Version
1.6.4
Total Files Size
39 MB
Unique DLs
0
Total DLs
0
Total Files
1

Collision Meshes

39 MB

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This mod fixes some of the worst collision meshes in the game!

Collision mesh is a mesh that you normally don't see in the game. It's used to simulate where bullets, bodies and other stuff can colide with the object.

For example,

- In vanilla game, you couldn't shoot between planks on the fence or metal beams on goodsprings water tank. Now you can!

- NCRCF towers are pain in the a** because railings on them were impenetrable, so you had a low chance of hitting something. Fixed!

- You can shoot through most car's windows.

- Ability to jump on the back of a truck.

- You can place items on chairs couches.

- And much more!


I've fixed a lot of bad CM (Collision Meshes), but there is so many of them, so if you see one I didn't cover, please let me know!


Fixes\Tweaks in additional to CM detail and some notes:

pool(2,5,8,10,13,cue)ball - smoothed mesh(from 101 to 295 vertices)and small UV fix Before/After

baseball.nif, basketball.nif - smoothed mesh(94 to 306 vertices) Before/After

nvbuffalogourd.nif - smoothed mesh(64 to 207 vertices) Before\After

glasspitcher - slightly smoothed grip, also vanilla collision is not fully covered object. Before\After

vbedsingler01,surgicalcartr01,tv02(back panel) - mesh\UV fix 1,2,3

rugs - added CM to avoid fall items through it

pooltable.nif, pooltableruin.nif - floating border paintings and table spot fix Before\After

vehicles - detailed CM only for meshes without physics calculation or for static parts, also i made some meshes with very big mass static.

motorcycle01 - movable static version now without physics also removed invalid animation

car10 - fixed steering wheel position Before\After

businterior03.nif - fixed radio and window, restored destination sign.

bushulkfrontstatic01.nif,nvdlc04bushulkfrontstatic01.nif - fixed destination sign texture.

truckarmy02static - UV fix for text http://i.imgur.com/V0k7dNB.jpg

nv_firetruck,truckflatbed,truckarmy02static,truckarmy01,truckarmyhulk- fixed mesh gap Before/After

antennaresidential(01-03).nif - fixed missing doble-sided surfaces and minor mesh fixes. Before\After

indextsmcorout01 - fixed stretched CM part http://i.imgur.com/68PiWwm.jpg

novac_motel.nif - restored water troughs which were cut with FNV updates.

truckflatbed - removed wrong mesh part(with missing text) which should not be here,fixed few mesh holes Before/After

mobilehomeasnv - UV\mesh fixes http://i.imgur.com/jFUZcu2.jpg

spinningwindmill,windmill_nv,windmill01_nv - fixed CM animation, now fan properly block bullets

Added complete missing CM: woodbeam(01-03).nif,nv_hooverdam_scaffolding_piece04.nif,nv_legionflag.nif,antennaresidential(01-03).nif

Fixed wrong CM position:

nv_signcallville,nv_bssigna,nv_bssignb,repochair,houseruined0(1,4a,4c),raidercorpsedressing0(1,2,3,4,5,6),

nv_totemkhan,nv_signstate(nev,cal),SCOLgsRuinHouse11,vikkivancesign


Included UF3P fixes for pooltable,pooltableruin,chemistryexperiment01,raidercorpsedressing05



Recommended mods:

Yukichigai Unofficial Patch

JIP LN NVSE Plugin

NMC's Texture Pack

Precision Collision - Clutter NV

Unnecessary Physics


Tools Used:

Blender 2.49

Blender(latest version)

NifSkope 1.1.3

NifSkope 2.0 Dev


Credits:

KiCHo666

KaneWright

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