Quick Disarm - Customizable Traps

Thread
Quick Disarm - Customizable Traps
Latest
Apr 14, 2026
Uploaded
Apr 13, 2026
Version
1.22
Total Files Size
18 KB
Unique DLs
0
Total DLs
0
Total Files
2

Quick Disarm INI

1.2 KB

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Skip the message box and instantly disarm a trap plus fully customizable checks and XP rewards in-game.



Info

Skip the pop-up message box and instantly disarm traps if requirements are met. Fully customizable in-game for all traps, with extra options to use attribute checks and difficulty modifiers. The mod also doubles as modder's resource, being able to set up custom values on individual traps (See the Modding section for details).


ESP - Avoid script breakdowns and other issues that often occur in ESPless mods.



Requirements

xNVSE

JIP LN NVSE Plugin

JohnnyGuitar NVSE

ShowOff xNVSE Plugin


Optional

The Mod Configuration Menu



Installation

Safe to install/uninstall mid game. Load order does not matter.



How To Config

Either use MCM, or download and install the INI, then edit "Quick Disarm\Config\QuickDisarm.ini".



Modding

Enable Custom Checks, and the following auxiliary variables can be used on top of the global settings on specific trap references to easily modify them:

  1. "*_TrapAttriMod" - Add or subtract attribute requirement
  2. "*_TrapSkillMod" - Add or subtract skill requirement
  3. "*_TrapRewardMod" - Add or subtract XP reward

For example: Laser tripwire emitters have two checks. Set check one to Strength 5, check two to Lockpick 50, and a XP reward of 100. Then set "*_TrapAttriMod" to -2, "*_TrapSkillMod" to 30, and "*_TrapRewardMod" to 50.


Now that specific trap reference checks for Strength 3 or Lockpick 80, and grants 150 XP. While all other ones check for Strength 5 or Lockpick 50, and grant 100 XP.

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