Hard Entry Weapon Sound Scripted Implementation Printer

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Hard Entry Weapon Sound Scripted Implementation Printer
Latest
Mar 23, 2026
Uploaded
Mar 21, 2026
Version
1
Total Files Size
550 B
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0
Total DLs
0
Total Files
1

Scripted Sound Converter

550 B

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Overview:

This scriptrunner contains a UDF that can be called to have the game automatically print a set of script lines that can be pasted into a script in the GECK to change a hard edit based weapon sound overhaul into a scripted one.


This is not meant for the average mod user. This is only intended for people who already know how to edit and save a script in the GECK, and use FNVEdit or a similar Edit program. I will not be providing any info or guidance to people who don't fit that criteria for how to use this resource.


Usage:

To use it, start a new game or load a save.


Enter

call WriteSoundSetterScript

into the console.


Open the ConsoleOut.txt in your base game folder (the one with your exe in it).


Copy and paste all the lines that say SetWeaponSound ___ 0 ___ into a gamemode GetGameRestarted/MenuMode StopQuest styled script that will run once per game session.


Save that script in the GECK and attach it to a quest.


Delete all the weapon hard entries.


Requirements:

JIP LN, xNVSE, Johnny, ShowOff, the usual stuff.


Installation:

Regular installation.


Permissions:

Do whatever.


Support:

If you'd like to support my modding work or say thanks, feel free to donate here at Ko-Fi.

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