LLPL - Low Level Point Lookout

Thread
LLPL - Low Level Point Lookout
Latest
Mar 23, 2026
Uploaded
Mar 21, 2026
Version
2.02
Total Files Size
5.1 MB
Unique DLs
0
Total DLs
0
Total Files
1

LLPL

5.1 MB

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Overview:

The entire Point Lookout DLC has been rebalanced for an early/mid-DC experience, more similar to Honest Hearts than, say, Lonesome Road. This includes its weapons.


 

This used to be part of EDGE - it has been removed from EDGE and made standalone here for easier requirement for other mods like SWEEP which want to give the included weapons more reasonable balancing.


 

Features:

  1. Mirelurk kings lose the ability to fire their head beam if their head is crippled.
  2. All NPC bonus damage has been completely removed.
  3. Creatures' health and damage values have been hugely nerfed - reavers are still spicy characters though.
  4. Energy weapons have been removed from PL bandits, but robots have been added to the encounter list in PL to replenish your EW ammo stock.
  5. The double barreled shotgun has had its projectile count fixed, and it's been tweaked to be a more legitimate competitor to the sawed off shotgun.
  6. The Gray Matters perk has been fixed to only provide -25% head damage, instead of -75%.
  7. Bandits have a much greater variety of weaponry, and their highly powered weapons have been switched to higher levels specifically.
  8. The XP reward for completion of A Meeting of the Minds has been increased from 300 XP to 500/750 XP. (+250 xp for killing both characters)
  9. A new perk is granted for siding with Calvert, Cranial Contusion, which grants +5% crit. chance when targeting the head in VATS.
  10. Panada has been made a much better merchant, with guaranteed access to the PL weapon mods, and a workbench and reloading bench have been added to her shop.
  11. Panada has also been made much more capable of defending herself, given a weapon, and her robot has been buffed, implying that she improved it herself to serve as a better bodyguard.
  12. A new autopsy opportunity has been provided, which allows Medicine 30 players to use a set of most of the surgical supplies to gain a perk granting bonus damage dealt to the head of swampfolk, and reduced limb damage when fighting them, along with some XP.
  13. Spooky portraits have been added to Blackhall Manor. One is exclusive to Wild Wasteland.
  14. Point Lookout - Cellar Home TTW has been included. The key is purchased from Panada.
  15. Lakelurks have been added to spawns for variety.
  16. Swamplurk Queen fatigue has been set much higher, to prevent them from getting knocked out by ghouls if creature fatigue damage is enabled.


 

Customization:

None.


 

Requirements:

xNVSE

JIP LN

Johnny Guitar

TTW


 

Installation:

Regular installation.


 

Should be fine to install mid-save, but I can't guarantee perfect behavior in that case.


 

Compatibility:

Most changes have been done by hard edit. Checking for conflicts and manually patching in Edit is highly recommended.


 

Bugs:

Please post bugs in the bugs tab, not the posts. I get a notification when bugs are posted, but I have too many mods to keep up on the posts on all of them routinely.


 

Under The Hood:

There's a lot of stuff that still has EDGE as a prefix in here - I don't care to bother going around changing all the IDs.


 

Questions:

Any more content planned in the future?

Not at the moment.


 

Credits:

An icon from Project FNVIcons was used here via the CPI v4 Modders' Resources.


 

Permissions:

Do whatever.


 

Support:

If you'd like to support my modding work or say thanks, feel free to donate via the Nexus or here at Ko-Fi.

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