What?
Viewmodel suffers from floating point precision loss. Normally this wouldn't be an issue if not the fact that Obsidian forgot about the existence of world coordinates when making their jank aiming """system""".
Result?
The further you go away from the center of the world + look in certain directions, your viewmodel with shake uncontrollably, jumping in places due to running out of decimal places.
Fixed.
Compatible (and recommended to use) with Stewie's Smooth True Iron Sights Camera.
Balls
Source Code
Credits
lStewieAl
Hitman47101
Bad video game











Comments (0)
Log in to post a comment.
This thread is open for discussion.
Be the first to leave a community review!