What?
Vanilla water depth is fixed to 512x512 creating aliasing, especially since it's stretched to the screen resolution.
Comparison here
Requires xNVSE
Compatible with everything except ENB apparently. Good.
Credits:
lStewieAl - for telling me to restart the game and decoding work
VishVadeva - for the
Audley - for making me aware of this issue
Kaldaien - for creating Special K which allows for viewing render targets and shaders











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