S6S Big Guns Implementation

Thread
S6S Big Guns Implementation
Latest
Feb 23, 2026
Uploaded
Feb 21, 2026
Version
5.00
Total Files Size
16 KB
Unique DLs
0
Total DLs
0
Total Files
2

ySI Patch

7.9 KB

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Overview:

This mod allows you to set a number of weapons to any configurable big guns skill level.


Features:

Every weapon is selectable separately. You can set your preferred skill level by changing each ini option to anything above zero.

Open the customization spoiler below to see which weapons have options.

Automatic, esp-requirement free TTW 3.3 compatibility.


Requirements:

JIP LN, xNVSE, Johnny, the usual stuff


Installation:

Regular installation.

Go into your JIP config ini and set the Big Guns stat to 1 to see it in game!


Install the ySI patch found in the files on this page to re-enable regular item sorting instead of having them all be ? and sorted together.


For a patch that groups big guns together and gives them custom icons, check out the patch here.


Compatibility:

Yeah, you probably gotta get a patch for whatever other weapon mod you like. However, CFWR, and most of my weapon mod plugins already provide the option to change them to Big Guns.

No, this is not compatible with Mig/MF's Big Guns mods. It's a replacement.


Questions:

This could be a scriptrunner!

Never felt like bothering :shrug:

The in game skill descriptions don't match anymore, could something be done about this?

Use Write Your Own Skill Descriptions for that. I don't plan to make a preset for it or anything, since all the weapon skill changes here are optional.


Permissions:

Do whatever.


Support:

If you'd like to support my modding work or say thanks, feel free to donate here at Ko-Fi.

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