

In Vanilla hardcore mode, NPC's heal over time from stimpaks just like the player. This is problematic since if the player uses a stimpak on an NPC or companion, especially when using the Companion Wheel, their health returns over time, and you can simply stimpak them indefinitely and run out of stimpaks before their health is restored.
This little QOL mod fixes this issue and in my opinion restores stimpaks being used on NPC's to how it should have been in the vanilla game anyway. There is no good reason for NPC's to heal over time, especially in the wheel menu.
VANILLA

MOD


None that I am aware of

lStewieAl - For the idea. This should really be a tweak anyway









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