Features:
Simple scripted solution for more immersive interior lighting with very configurable visuals via the MCM or INI file. Automatically affects all cells, including ones from mods. Lighting for Caves can also be tweaked independently of other interiors. Caves are detected by the cell's Lighting Template, with the Lighting Templates being considered Caves being configurable in the included KEYWORDS INI. Any other Lighting Templates you want to consider as caves can be given the keyword SILECaves.
Cells can also be excluded from being edited by adding the KEYWORD SILEExclusion to the cell.
Light sources can also have their radius and intensity globally multiplied. This will affect all light sources, including those in exteriors.
TTW is fully supported and Tranquility Lane will still keep its black and white look automatically.









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