Highlight items, containers, and bodies in the world with a press of a key.
Features
- Two highlight modes: Coloured spotter shader or VATS-style flickering highlight
- Hold or toggle: Highlight only while holding the key, or toggle on/off. This is savebaked so if you toggle on, it will be on next session or reload.
- Ownership detection: Different colours for owned vs unowned items
- Granular filtering: Choose which item types to highlight
- Junk filters: Option to hide clutter, food, alcohol, and crafting materials
- Custom blacklist: Exclude specific items by EditorID
- Special item highlighting: Dedicated filters for magazines, snowglobes, and ammo cases
- Container filtering: Hide empty containers or those containing only junk (which you can decide what counts as junk)
- Distance: Configurable distance limits to help not make it as easy as you want
MCM Options
General:
- Toggle key (default: H) (sorry no controller key at the moment)
- Hold or toggle mode
- Maximum highlight distance
- Shader type (spotter or VATS)
Item Types:
Enable/disable highlighting for ammo, armor, weapons, aid items, misc items, books, notes, weapon mods, containers, bodies, magazines, recipes, snowglobes, and ammo cases. Option to ignore hollow rock containers.
Colours:
Customise RGB values and intensity for normal and owned items.
Filters:
Toggle filters for common clutter, crafting materials, alcohol, and food. Option to hide containers that only contain filtered items.
Credits
Inspired by Wombat's work on Item Highlighter and things I wanted to improve with it. The key thing being toggle is now savebaked and will automatically come back on when you load your game.









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