Grab 'n' Rotate NVSE

Thread
Grab 'n' Rotate NVSE
Latest
Feb 16, 2026
Uploaded
Feb 12, 2026
Version
1.1.1
Total Files Size
20 KB
Unique DLs
0
Total DLs
0
Total Files
1

GrabRotate NVSE

20 KB

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Inspired by Better Grabbing in Skyrim, items can now be placed with more precision. DLL.






What This Does



Gives you full control over grabbed objects. Rotate them, move them around, push and pull them - all without the vanilla springy wobble that makes precise placement impossible.



When you grab something, the physics are temporarily tuned so the object follows your input directly instead of bouncing around like it's on a rubber band. You can toggle collision on/off while holding. When you let go, everything goes back to normal.



You can also lock items in place so they stay exactly where you put them, unaffected by physics or explosions. Locked items can still be grabbed again to reposition or unlock.



Controls



Mouse:

  1. Hold LMB + move mouse - Rotate object (pitch and roll)
  2. Hold MMB + move mouse - Slide object left/right and up/down
  3. Hold RMB + move mouse - Push object away / pull it closer




Controller:

  1. Hold LT + stick - Rotate object
  2. Hold RT + stick - Slide object horizontally/vertically
  3. Hold LB + stick - Push/pull object
  4. X - Toggle lock (item stays in place when released)
  5. Y - Toggle collision on/off




Keyboard:

  1. Arrow keys - Rotate the object
  2. Numpad * - Toggle lock (item stays in place when released)
  3. Numpad - - Toggle collision on/off




NOTE: while you're moving a grabbed object, other controls (attack, aim, etc.) are temporarily disabled so your inputs don't do something unintended. Movement still works so you can walk around while holding things.



Configuration



Edit

Data\config\grabrotate_nvse.ini

to change:



  1. Keyboard bindings (uses DirectX scancodes)
  2. Controller deadzone and sensitivity
  3. Rotation speed and translation sensitivity
  4. Physics tuning if you want to tweak how objects behave
  5. Enable/disable the locking feature




Compatibility



Should work with anything. The mod only does its thing while you're actively holding an object and restores all original values when you let go.



Obviously won't work with other grabbing/pushing mods.

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