
What's new?
- New textures for brick decals, marble cracking decals, plaster patches, and water stains.
- Updated meshes with proper alpha transparency.
TODO LIST:
- Damage decals
- Dirt decals
- Stains
- Other miscellaneous decals I come across
The plan is to make this a central location that will be updated over time as I complete new decals.

Due to new understanding & modern developments dealing with transparency and how alpha properties work (thank you Inthegrave),
It is now a requirement to make sure your falloutcustom.ini or falloutprefs.ini has:
[Display]
iMultiSample=2 (or 4, 6 or 8)
bTransparencyMultisampling=1

That's it.

TTW COMPATIBLE
NOT COMPATIBLE WITH MODS THAT COVER THE SAME THING
CREDITS:
Inthegrave - for lots of mesh help and help understanding how alphas and transparency works, and being the best meshoid I know











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