FNV Clean Animations - Zeta Weapon Pack

Thread
FNV Clean Animations - Zeta Weapon Pack
Latest
Feb 25, 2026
Uploaded
Feb 5, 2026
Version
1.0
Total Files Size
8.3 MB
Unique DLs
1
Total DLs
1
Total Files
4

(Optiona) Blaster Mesh - TTW

400 KB

Download Latest

FNV CLEAN ANIMATIONS | Zeta Weapon Pack


 

DESCRIPTION

All firearm weapons from the critically acclaimed and fan-beloved Mothership: Zeta have been re-animated. This folds in animations from FNV Clean Animations | Alien Disintegrator, which I did not change or update for this pack, but I thought it'd be nice to have them all in one place.


 

Despite the somewhat cobbled together feel of this pack, I did end up putting a lot of time into animations for a DLC no one really likes and for weapons no one really uses. Oh well. I phoned it in for a couple of jam animations once I realized this (see if you can spot 'em), but I otherwise had reasonable fun making these.


 

You'll want TTW to see these animations. If you don't have it, there's an alternate file that just contains the Alien Blaster animations (which is present in base New Vegas if you have Wild Wasteland enabled). I don't know if there's other mods out there that add in the Atomizer and Drone Cannon and whatnot, but if there are, they will not work out of the box, and will need a simple .json patch.


 

Finally, I included some optional meshes that the eternal, flawless gem Hopper31 helped me with. They basically hollow out the cell holder for the Alien Blaster meshes, because in vanilla, they are just flat textures. There's a base NV version and a TTW version, so make sure you pick the right one. They are provided as optional meshes because they might cause conflicts if you have other mesh replacers, but it should be fine if you let these meshes win conflicts. Still, they are provided as is. If they bust your textures or whatever--oh well. Uninstall them. They're optional.


 

Special thanks to hitman47101 for teaching me how to properly make iron sight animations for the Alien Blaster, for keeping me motivated to do this, and for generally being a good friend.


 

Anyways, have fun.


 

REQUIREMENTS

  1. xNVSE
  2. kNVSE
  3. HIPControl
  4. ISControl Enabler
  5. TTW


 

INSTALLATION

  1. Download mod
  2. Install mod with mod manager or manually
  3. When it doesn't work right, come back here and read the Requirements section
  4. Download and install requirements
  5. Done


 

COMPATIBILITY

Works with a standard Viva New Vegas install. Works with TTW (and other mods that add in the Zeta weapons will need to be patched). Works with the vanilla Alien Blaster in NV without issues. Works with New Vegas Animation Overhaul - Guns if you let this mod win conflicts.


 

SUPPORT

I have put an extraordinary amount of effort into providing first-person animations for the entire game. If you wish to show your support, a very easy and very helpful thing to do is endorse. If you wish to show your support further, both of us graciously accept donations. You can find links below:

  1. rockbiter68's ko-fi: https://ko-fi.com/rockbiter68
  2. rockbiter68's PayPal: https://www.paypal.com/paypalme/joeypayne155

Comments (0)

Log in to post a comment.

This thread is open for discussion.

Be the first to leave a community review!

More from rockbiter68

Popular Fallout: New Vegas Mods