New Game Initialization Script

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New Game Initialization Script
Latest
Feb 14, 2026
Uploaded
Feb 4, 2026
Version
1.3.2
Total Files Size
3.9 KB
Unique DLs
1
Total DLs
1
Total Files
1

New Game Initialization Script

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New Game _Initialization Script

Some mods aren't conditioned (whether intentionally or unintentionally) to run on new game and require a reload before they start functioning. This mod is mainly aimed at modlists who could potentially have 100's of mods not properly working until the player reloads a save.

Simply, creates an initialization save when the player starts a new game (and gets full control over their character; i.e. no controls disabled) and immediately reloads it initializing any mods that aren't running yet.

Features

  1. Safely initializes mods that otherwise wouldn't run on new game.
  2. The initialization save is kept until the player starts a new game and is named 0xC0_Init_Save
  3. Works with CoC from main menu

This is information is mostly relevant for modders/debugging - but there are a few additional features worth mentioning,

  1. You can pass a list of console commands to startup with using StartupCommands.txt, example commands are left commented out here by default and only run on new games or using CoC from the main menu
  2. You can hold C to abort the Initialization process

Installation

I generally don't recommend installing this on an in-progress save. Nothing bad will happen; however, there's no benefit to doing so unless you are a modder and want to take advantage of CoC loads/startup commands.

Install with mod manager, optionally pass commands to StartUpCommands.txt, any commands entered here will be sent to the console upon new game or CoC from main menu.

Example commands are left commented out by default. Use this feature at your own risk and be careful what commands you are passing to the console as many can have unintended or destructive effects on your game.

Credits

- Kamchatka for the initial idea

- FinalCatalyst for bugfixing


 

lime

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