
I always found blowing up Hidden Valley quite a trivial task. Run in, hack the terminal / steal the three keycards, initiate the self-destruct and run. This mod seeks to solve that last part, by adding a few extra roadblocks on the way.
I was also quite shocked to learn that the bunker won't actually explode with the player inside. Instead, the game just waits for you to leave before it detonates. For a game that's so good at making it feel like the world doesn't revolve around the player - this is a pretty glaring issue. This mod also attempts to resolve this oversight.
The Brotherhood is such a pivotal faction, that can in many playthroughs be all too easy to eradicate without a second thought.
For a full list of changes to the encounter, see below.

- When the player initiates the self-destruct, the Brotherhood will lock down the reactor room. Requiring the player to find a way out, whether that be via using skills or brute force the choice is yours. With multiple ways to escape, it's sure to be a fresh experience.
- Loitering around the terminals for too long will cause the Brotherhood to go hostile and initiate a lockdown.
- The bunker will now actually explode with the player inside, you have 5 minutes to escape.
- Messages indicate how long the player has to evacuate.
- The lower level of Hidden Valley now locks down, requiring either a high lockpick skill - or a showdown with the current Elder to grab his keycard (If you didn't already get it)
- Head Scribe Taggart is no longer so cowardly & will actually put up a fight.
- Explosions occur throughout the bunker as the player progresses, some areas are blocked after these explosions occur requiring an alternative path.
- Klaxon lights by the terminal now properly flash when a self-destruct has been initiated.
- Lighting changes when the self destruct is initiated.

First, install the latest version of xNVSE, JIP LN & ShowOff.
Next, simply install using a mod manager of your choice. Alternatively, add or remove HarderHiddenValley.esp from the data folder as required. There are no particular load-order requirements for using this mod.
To start the encounter, simply proceed as you normally would when destroying the Brotherhood Of Steel!

I can be contacted/followed at the following - feel free to pass on any feedback.
- I can be contacted on NexusMods (I'm Semi-Active in checking messages or comments)
- Reach me on my Discord Server: https://discord.gg/7m7Hb3R38W
Lime Drawing by Peach










Comments (0)
Log in to post a comment.
This thread is open for discussion.
Be the first to leave a community review!