Total Object Destruction and Devastation (TODD)

Thread
Total Object Destruction and Devastation (TODD)
Latest
Feb 14, 2026
Uploaded
Feb 2, 2026
Version
1.0
Total Files Size
516 KB
Unique DLs
2
Total DLs
2
Total Files
3

Destructinator 9000 xEDIT Script

2.4 KB

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Description:

Adds the ability to destroy various objects in the environment in as performance friendly of a manner as possible. For both immersion

and performance a lot of objects can only be destroyed via explosions and not traditional weapons. Most destruction debris will be removed

from the game after 3 days of the cell being unvisited, others will be removed after the cell is no longer buffered in

memory(After 2 cell loads away). Additionally an ini is provided where you can configure certain effects and what is destroyable.


Examples of things that can be destroyed:

Pole barn fences, small crates, picket fences, street signs, glass bottles and mailboxes with more on the way!


Also for extra fun try the mod with slowmode / bullet time active!


Compatibility:

Mod should be compatible with most things, basic patches are provided and needed for most destruction, however maximum compatibility

can be achieved by downloading and running the xEDIT script in the files section. When all ESMs in your load order are selected it will

auto generate a patch for your load ensuring maximum destruction fun for all your landscape mods without conflicts. However this mod is generally

not compatible with mesh replacers of the objects this mod touches (though texture mods are fine).

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