Survival Mode Tiny Tweaks

Thread
Survival Mode Tiny Tweaks
Latest
Feb 14, 2026
Uploaded
Jan 25, 2026
Version
1.0.2
Total Files Size
21 KB
Unique DLs
0
Total DLs
0
Total Files
1

Survival Mode Tiny Tweaks

21 KB

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Features

  1. The Decontamination Arch now uses 10 energy instead of just 2.
  2. Removed 2 gold ingots from the Sanctuary Hills basement, leaving only 1.
  3. Removed the early 10mm pistol and locked the one in the Cryolator room behind an Expert lock. The 10mm in Sanctuary is replaced by a random pipe gun.
  4. Reduced the amount of stimpaks in Vault 111.
  5. Explosive ammo deals 10 damage instead of 15.
  6. Less XP from lockpicking, crafting, and discovering locations.
  7. The player receives more damage in VATS (from x0.1 to x0.25).
  8. Cells and vendors take longer to reset to compensate for the longer in-game time spent in Survival mode.
  9. Increased the cost of most services.
  10. Copper, silver, and gold bars are heavier.
  11. Hardcore needs can now kill you.



Requirements

  1. Unofficial Fallout 4 Patch - UFO4P, required by PRP.
  2. Previsibines Repair Pack, its PPF.esm shares an override with this mod so its fixes were directly forwarded, making it a requirement. This wasn't done through a patch because everyone should be using these 2 requirements for a functional game.


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