Features
- The Decontamination Arch now uses 10 energy instead of just 2.
- Removed 2 gold ingots from the Sanctuary Hills basement, leaving only 1.
- Removed the early 10mm pistol and locked the one in the Cryolator room behind an Expert lock. The 10mm in Sanctuary is replaced by a random pipe gun.
- Reduced the amount of stimpaks in Vault 111.
- Explosive ammo deals 10 damage instead of 15.
- Less XP from lockpicking, crafting, and discovering locations.
- The player receives more damage in VATS (from x0.1 to x0.25).
- Cells and vendors take longer to reset to compensate for the longer in-game time spent in Survival mode.
- Increased the cost of most services.
- Copper, silver, and gold bars are heavier.
- Hardcore needs can now kill you.
Requirements
- Unofficial Fallout 4 Patch - UFO4P, required by PRP.
- Previsibines Repair Pack, its PPF.esm shares an override with this mod so its fixes were directly forwarded, making it a requirement. This wasn't done through a patch because everyone should be using these 2 requirements for a functional game.









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