F4z Ro D-oh - Silent Voice

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F4z Ro D-oh - Silent Voice
Latest
Feb 23, 2026
Uploaded
Feb 22, 2026
Version
3.0
Total Files Size
233 KB
Unique DLs
0
Total DLs
0
Total Files
1

F4z Ro Doh

233 KB

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F4z Ro D'oh

The second best 'D'oh' that you'll (n)ever hear

version 3.0


Requires Address Library & Fallout 4 Script Extender




Description


This mod basically enhances support for unvoiced in-game dialog. It does so by coercing the engine, in a non-violent way, into playing a generic silent voice and lip synch[sup]1[/sup] file whenever it comes across a dialog response without voice assets of its own. Ergo, mod authors need not create and bundle silent voice files in their distribution packages.


1 - The accompanying lip synch file may or may not enunciate "D'oh" [sup]interj \?d?\[/sup] at all times[sup]2[/sup].

2 - Subject to change without prior notice or fanfare.




Fine Print


Third party mods that add new NPCs and quests often do not come with their own voice acting. The engine has a limitation that causes unvoiced dialogue to zoom by in-game, making them nigh impossible to read. To workaround this issue, mod authors are required to bundle ‘silent voice files’ – voice assets that are essentially empty – with their mods. This, unfortunately, increases the overall size of the mod package.


F4z Ro D’oh addresses this issue by forcing the game to use a single set of silent voice files for any unvoiced dialogue the game might encounter, thereby relieving the mod author the arduous task of generating and bundling individual voice files.


Just pop it in, enable loose file loading and run the game through the F4SE launcher.


The duration of unvoiced responses is automatically calculated from the length of the dialog.

Duration = (Word Count / Words per Second) + 1, at a maximum of 10 seconds.

The number of words per second can be configured in the plugin’s INI file. Subtitles are automatically displayed for unvoiced responses.





Compatibility


Compatible with Steam game versions supported by the address library.




Credits


Special thanks to :

  1. Ian Patterson, Stephen Abel and Paul Connelly (The SKSE Team) – Words fail me when I attempt to extol these guys for th-heir c-contributio... to ..he TES modd..n. com.i..t...
  2. LHammonds – For his Readme generator.
  3. Elys - For the original USV OBSE plugin.
  4. GloriousWarrior - For generating the silent voice files.
  5. ssjhdl123 – For identifying the cause of themysterious disappearance of the player’s subtitles.


The Rest of the Modding Community – For the inspiration I needed to start modding and all the wonderful mods which I use.

Bethesda – For providing a rather malleable game.



Change Log


Spoiler:

Show


3.0 - Update for v1.11.191.0, add support for address library
2.0 - Update for v1.10.984, improve CJK support
1.1 - Fix for potential memory corruption
1.0 – Fix for the bug that randomly caused the player’s subtitles to disappear
0.2 - Support for runtime v1.10.163
0.1 - Initial beta release for FO4


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