Modathon

Unlocked Attachments - TweakXL Mod

Link copied to clipboard
Unlocked Attachments - TweakXL mod for Cyberpunk 2077
Latest12 Apr 2026
Uploaded11 Apr 2026
Version1.0.1.8
13.42 KB
Total Files Sizes
0
Unique DLs
0
Total DLs
2
Total Files

UnlockedAttachmentsTweakXL_Clean

File Size5.7 KB
Game Image for Cyberpunk 2077
Gameplay

Unlocks the attachment slots of every supported weapon. Adds scope and muzzle slots on weapons that don't have them. Can now equip them with every scope, silencer and muzzle brake.


This is a TweakXL port of my CET mod Unlocked Attachments - CET.


Why a TweakXL port


The way the CET variant of the mod works could cause compatibility issues with mods that modify the same entries that Unlocked Attachments CET modifies. There hasn't been any mod that's incompatible with Unlocked Attachments CET yet (at least to my knowledge) but I decided to make this so that users have a choice should any issues arise.



UnlockedAttachmentsTweakXL_Clean


Unlocks the attachment slots only on weapons that work properly with them. The excluded weapons that are problematic are mostly shotguns and smart weapons. Be aware that these weapons will show up with gray/red attachment slots. Some weapons it supports partially due to issues with either their scope slot or their muzzle slot. The problematic slot on these weapons will show up as gray/red.



UnlockedAttachmentsTweakXL_Clean_EnhancedCraft


Optional addon. Use this along with the main file if you want the mod to support Enhanced Craft weapon variants.



Recommended mods


Unequip unremovable scopes allows you to remove scopes from weapons like Ol' Reliable and Lexington X-MOD2 and fixes some sniper rifles that lose their scope when equipped with a muzzle attachment.


Better Attachments - CET removes the damage reduction and critical chance debuffs from silencers and muzzle brakes.



Fixes


Unequip unremovable scopes allows you to remove scopes from weapons like Ol' Reliable and Lexington X-MOD2 and fixes some sniper rifles that lose their scope when equipped with a muzzle attachment.


Missing suppressed sounds fix by Seijax:

Trigger Mode Control


(OUTDATED) Missing suppressed sounds fix by BigJon (original fix by phinix):

Unlocked Attachments - Suppressor Fix


Malorian's attachments fix by Kratoes:

Malorian Silverhand - Attachment fix


Kenshin's muzzle attachments fix by Jeannot:

Kenshin Muzzle Fix


HA-4 fix by XIIIPraetorian's:

HA-4 Grit rail fix


Buzzsaw VFX fix by Tremox and Seijax:

Buzzsaw VFX Fix


Developing fixes


If you want to test unsupported weapons and develop fixes for them you can use the testing variant (not the clean variant) on Unlocked Attachments - CET.



Installation


  1. Download and install TweakXL and its dependencies.
  2. Download the mod. You should get a zip file.
  3. Put the contents of the zip in your game's folder.
  4. Should look like this: \Cyberpunk 2077\r6\tweaks\UnlockedAttachmentsTweakXL_Clean.yaml





Notes


If you can't remove a scope ("Action Blocked") you just need to equip a different scope and you'll be able to unequip it.


For any issues with the weapons put this in CET's console while holding the problematic weapon and copy paste the output in your bug report:

print(GetPlayer():GetWeaponRight():GetItemID().id.value)

It prints the weapon's preset in the console and makes troubleshooting a lot easier.


Make sure you read through the bugs before making a new report in case it has already been reported and has been fixed/has a workaround/is a known issue.



Credits


Credits to psiberx for the record id code snippet.


Credits to dnbnhlp for inspiring me to port the og mod to TweakXL.

Instructions

Installation


  1. Download and install TweakXL and its dependencies.
  2. Download the mod. You should get a zip file.
  3. Put the contents of the zip in your game's folder.
  4. Should look like this: \Cyberpunk 2077\r6\tweaks\UnlockedAttachmentsTweakXL_Clean.yaml

Requirements

Permissions and credits

  • Do all the assets in this mod belong to you and/or do you have permission to redistribute these assets?

    Yes

  • Do you allow others to upload fixes, compatibility patches or updates for your mods as a separate mod page?

    Only if you contact me to ask permission first

  • Do you allow others to upload edits to your mods as a separate mod page?

    Only if you contact me to ask permission first

  • Do you allow others to use assets in your mods in their own mod pages with credit?

    Only if you contact me to ask for permission first

  • Do you allow translations for your mod?

    Only if you contact me to ask permission first

  • If you consented to derivative works (updates, translations, assets being in another mod), can they be made through the use of AI?

    No. I do not allow any derivative work of mine to use Generative AI in any way

UnlockedAttachmentsTweakXL_Clean

Type: Main
Date uploaded11 Apr 2026
File Size5.7 KB
Unique DLs0
Total DLs0
Version1.0.1.8

mod

UnlockedAttachm..._Clean_EnhancedCraft

Type: Main
Date uploaded11 Apr 2026
File Size7.71 KB
Unique DLs0
Total DLs0
Version1.0.1.8

Enhanced Craft addon