Additions
Unarmed Strike
- unlocks Unarmed Strike as a Monk action in case you want to deal unarmed damage with the Attack action while a weapon is equipped
- also see Unlocked Unarmed Strike by Azrael, which unlocks Unarmed Strike as a common player action (like Dash) instead of as a class action
Attack of Opportunity: Unarmed
- adds a toggleable passive that changes your opportunity attack to deal unarmed damage if you have a weapon equipped
Flurry of Blows: Double Strike
- adds the attacks "First Strike" and "Second Strike" which can be used instead of Flurry of Blows to attack multiple targets
- The Way of the Open Hand subclass has split versions of all three Open Hand Technique attacks
Stunning Strike (Passive)
- adds a toggleable passive that lets you apply the stun after landing a melee hit (still costs 1 ki per attempt)
Optional Features from Tasha's Cauldron of Everything
- Ki-Fueled Attack: Starting at 3rd level, if you spend 1 ki point or more as part of your action on your turn, you can make one attack with an unarmed strike or a monk weapon as a bonus action before the end of the turn. Note: due to limitations, this will only work with actions that cost both your Action and at least 1 Ki (such as most monk spells). Any non-Action features that expend Ki will not activate this feature by themselves, even if used as part of your Action. However, I have added support for the Stunning Strike, Focused Aim, and Intoxicating Strike passives added by this mod.
- Quickened Healing: Starting at 4th level, as an action, you can spend 2 ki points to regain a number of hit points equal to a roll of your Martial Arts die plus your proficiency bonus.
- Focused Aim: Starting at 5th level, when you miss with an attack roll, you can spend 1 to 3 ki points to increase your attack roll by 2 for each of these ki points you spend, potentially turning the miss into a hit.
Drunken Technique: Double Strike
- adds the attack "Drunken Technique: First Strike" which can be used instead of Drunken Technique to attack multiple targets
- chains into same "Second Strike" attack referenced above
Intoxicating Strike (Passive)
- adds a toggleable passive that lets you apply the drunk status after landing a melee hit (still costs 1 ki per attempt)
- does not stack with Stunning Strike (Passive), you must choose one of them to use on each hit
Changes
Bonus Unarmed Strike
- reassigns original icon to "Flurry of Blows: Double Strike" and uses the "Unarmed Attack" icon instead to avoid icon ambiguity
Open Hand Technique
- changes Topple and Push to use Ki Save DC (8+PB+WIS) instead of Maneuver Save DC (10+STR/DEX)
Stunning Strike
- changes Stunning Strike (vanilla actions and new passive) to use Ki Save DC (8+PB+WIS) instead of Maneuver Save DC (10+STR/DEX)
Slow Fall
- changes Slow Fall to reduce damage by 5 x Monk Level instead of by half
- adds prone immunity to the landing when the reaction activates
- credit to jellytajm for implementation in Monk - Fixed Slow Fall (closer to 5e)
Intoxicating Strike
- changes Intoxicating Strike (vanilla actions and new passive) to use Ki Save DC (8+PB+WIS) instead of Maneuver Save DC (10+STR/DEX)
Special Thanks
- jellytajm for Slow Fall implementation
- deathrowmy1 for Russian translation
- ElliotYoung for Chinese translation








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