Monk 5e Adjustments

Thread
Monk 5e Adjustments
Latest
Feb 14, 2026
Uploaded
Jan 5, 2026
Version
3.4.1
Total Files Size
56 KB
Unique DLs
0
Total DLs
0
Total Files
5

Open Hand - Compact Buttons

5.1 KB

Download Latest

Additions

Unarmed Strike

  • unlocks Unarmed Strike as a Monk action in case you want to deal unarmed damage with the Attack action while a weapon is equipped
  • also see Unlocked Unarmed Strike by Azrael, which unlocks Unarmed Strike as a common player action (like Dash) instead of as a class action

Attack of Opportunity: Unarmed

  • adds a toggleable passive that changes your opportunity attack to deal unarmed damage if you have a weapon equipped

Flurry of Blows: Double Strike

  • adds the attacks "First Strike" and "Second Strike" which can be used instead of Flurry of Blows to attack multiple targets
  • The Way of the Open Hand subclass has split versions of all three Open Hand Technique attacks

Stunning Strike (Passive)

  • adds a toggleable passive that lets you apply the stun after landing a melee hit (still costs 1 ki per attempt)

Optional Features from Tasha's Cauldron of Everything

  • Ki-Fueled Attack: Starting at 3rd level, if you spend 1 ki point or more as part of your action on your turn, you can make one attack with an unarmed strike or a monk weapon as a bonus action before the end of the turn. Note: due to limitations, this will only work with actions that cost both your Action and at least 1 Ki (such as most monk spells). Any non-Action features that expend Ki will not activate this feature by themselves, even if used as part of your Action. However, I have added support for the Stunning Strike, Focused Aim, and Intoxicating Strike passives added by this mod.
  • Quickened Healing: Starting at 4th level, as an action, you can spend 2 ki points to regain a number of hit points equal to a roll of your Martial Arts die plus your proficiency bonus.
  • Focused Aim: Starting at 5th level, when you miss with an attack roll, you can spend 1 to 3 ki points to increase your attack roll by 2 for each of these ki points you spend, potentially turning the miss into a hit.

Drunken Technique: Double Strike

  • adds the attack "Drunken Technique: First Strike" which can be used instead of Drunken Technique to attack multiple targets
  • chains into same "Second Strike" attack referenced above

Intoxicating Strike (Passive)

  • adds a toggleable passive that lets you apply the drunk status after landing a melee hit (still costs 1 ki per attempt)
  • does not stack with Stunning Strike (Passive), you must choose one of them to use on each hit

Changes

Bonus Unarmed Strike

  • reassigns original icon to "Flurry of Blows: Double Strike" and uses the "Unarmed Attack" icon instead to avoid icon ambiguity

Open Hand Technique

  • changes Topple and Push to use Ki Save DC (8+PB+WIS) instead of Maneuver Save DC (10+STR/DEX)

Stunning Strike

  • changes Stunning Strike (vanilla actions and new passive) to use Ki Save DC (8+PB+WIS) instead of Maneuver Save DC (10+STR/DEX)

Slow Fall

  • changes Slow Fall to reduce damage by 5 x Monk Level instead of by half
  • adds prone immunity to the landing when the reaction activates
  • credit to jellytajm for implementation in Monk - Fixed Slow Fall (closer to 5e)

Intoxicating Strike

  • changes Intoxicating Strike (vanilla actions and new passive) to use Ki Save DC (8+PB+WIS) instead of Maneuver Save DC (10+STR/DEX)

Special Thanks

  • jellytajm for Slow Fall implementation
  • deathrowmy1 for Russian translation
  • ElliotYoung for Chinese translation

Comments (0)

Log in to post a comment.

This thread is open for discussion.

Be the first to leave a community review!

More from PlatypusVenom

Popular Baldur's Gate 3 Mods